﻿
namespace SvGame.Objects;

// 状态
public partial class Status
{
    [Desc("气血")]
    public int Kee = 500;
    [Desc("精神")]
    public int Sen = 500;
    [Desc("内力")]
    public int Force = 0;
    [Desc("法力")]
    public int Mana = 0;
    [Desc("食物")]
    public int Food = 500;
    [Desc("饮水")]
    public int Water = 500;

    public Status Clone()
    {
        var clone = new Status()
        {
            Kee = Kee,
            Sen = Sen,
            Force = Force,
            Mana = Mana,
            Food = Food,
            Water = Water
        };
        return clone;
    }
}
